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Online gamers 'are not unhealthy' | Online gamers 'are not unhealthy' |
(3 days later) | |
The "couch potato" image of computer gamers is unfounded, with many in better than average shape, claim US researchers. | |
More than 7,000 players of the online game EverQuest II were quizzed about their health by scientists. | |
They found gamers' body mass index (BMI) tended to be lower than the US average - with many taking "proper" exercise more than once a week. | They found gamers' body mass index (BMI) tended to be lower than the US average - with many taking "proper" exercise more than once a week. |
But New Scientist magazine reports that depression was more common in gamers. | But New Scientist magazine reports that depression was more common in gamers. |
A lot of people talk about 'excessive gaming' as if it is always bad to take part in gaming, but the context can make a big difference Professor Mark GriffithsNottingham Trent University Calculate your BMI | A lot of people talk about 'excessive gaming' as if it is always bad to take part in gaming, but the context can make a big difference Professor Mark GriffithsNottingham Trent University Calculate your BMI |
The increasing popularity of computer gaming has led to increasing scrutiny of its effects on the lifestyles and health of those who play the most. | The increasing popularity of computer gaming has led to increasing scrutiny of its effects on the lifestyles and health of those who play the most. |
Some have suggested that "excessive" gaming could fuel rising obesity and increase social and emotional problems. | Some have suggested that "excessive" gaming could fuel rising obesity and increase social and emotional problems. |
The research, carried out by three US universities and published in the Journal of Computer-Mediated Communication, suggests this may not be the case. | The research, carried out by three US universities and published in the Journal of Computer-Mediated Communication, suggests this may not be the case. |
They focused on just one game - EverQuest II, an online fantasy role-playing game - offering players a virtual weapon as a reward for returning the questionnaire. | |
Adult gamers had a body mass index of just over 25, which is the threshold for "overweight", while the US average is 28. | Adult gamers had a body mass index of just over 25, which is the threshold for "overweight", while the US average is 28. |
The average gamer also said that they engaged in vigorous physical exercise once or twice a week. | The average gamer also said that they engaged in vigorous physical exercise once or twice a week. |
Obsessional or normal? | Obsessional or normal? |
However, gamers did report more instances of depression and substance abuse than their non-playing peers, although whether this was caused by the game, or they were drawn to gaming because of pre-existing problems, is unclear. | |
Professor Mark Griffiths, the director of the International Gaming Research Unit at Nottingham Trent University, said the findings tended to bear out previous research in the field. | Professor Mark Griffiths, the director of the International Gaming Research Unit at Nottingham Trent University, said the findings tended to bear out previous research in the field. |
He said that while asking people for details of their physical health did not always elicit truthful responses, there was no evidence that anyone, other than a small minority, were being harmed by their relationship to gaming. | He said that while asking people for details of their physical health did not always elicit truthful responses, there was no evidence that anyone, other than a small minority, were being harmed by their relationship to gaming. |
He said: "A lot of people talk about 'excessive gaming' as if it is always bad to take part in gaming, but the context can make a big difference. | He said: "A lot of people talk about 'excessive gaming' as if it is always bad to take part in gaming, but the context can make a big difference. |
"I can think of two case studies of people who both spend 12 hours a day playing EverQuest, but while one is clearly obsessional, the other one is perfectly normal. | "I can think of two case studies of people who both spend 12 hours a day playing EverQuest, but while one is clearly obsessional, the other one is perfectly normal. |
"Genuine addicts are few and far between." | "Genuine addicts are few and far between." |
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